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references-marjo


Notions clés

Le jeu de la vie
Turing-complet
Warez scene
Data physicalisation
Langages exotiques
La philosophie linux
→ Flat - Even


Références en tout genre !

Hartmut Böhm
Schrift System
Wim Crouwel
Julien Gachadoat - V3ga

Martin Lemaire
→→ shape tools shape practices
→→ banderole.sh

Aperçu - git commit
Vera Molnar - Peintures et algorythmes

Catégorisation non-ordinaire des fonts :
FontStruct
CEDARS+

Adelfaure
Dwarf Fortness game
Andreas Gysin
→→ ASCII generator tool
Turtle code

Alphabet CD-ROM
Raphael Bottura - Poto de Maxime (à contacter).
CASEY REAS
John Maeda - Clock's
Le Club des Chevreuils
Déclaration
Louis Eveillard
→→ Le tricodeur
→→ Atelier des chercheurs
→→ Dodocs
Spip
Orca - langage de programmation
Tout se transforme
Textures-GIF
→ John Maeda (ref atelier en lien avec la programmation et du carton)
Rencontrer du beau monde (EAC)
MJC Berlioz
Workshop


Inspirations textuelles

Zotero

A Class of Models with the Potential to Represent Fundamental Physics
Stephen Wolfram - A New King of Science
Mémoire "Écrire le dessin" - Samantha Zannoni
Librairie de manifestes : Conditional design manifesto

Conditional Design: A Manifesto for Artists and Designers

Through the influence of the media and technology on our world, our lives are increasingly characterized by speed and constant change. We live in a dynamic, data-driven society that is continually sparking new forms of human interaction and social contexts. Instead of romanticizing the past, we want to adapt our way of working to coincide with these developments, and we want our work to reflect the here and now. We want to embrace the complexity of this landscape, deliver insight into it and show both its beauty and its shortcomings.
Our work focuses on processes rather than products: things that adapt to their environment, emphasize change and show difference.Instead of operating under the terms of Graphic Design, Interaction Design, Media Art or Sound Design, we want to introduce Conditional Design as a term that refers to our approach rather than our chosen media. We conduct our activities using the methods of philosophers, engineers, inventors and mystics.

We use logic to design the conditions through which the process can take place.

Antoine de Saint-Exupery

On ne connait que les choses qu'on apprivoise.

The Nature of Code - Chapter 7 Cellular Automata

The idea that a cell’s state can vary over time. CA shows how an
object’s state can change based on a system of rules.


Inspirations graphiques

Are.na
Pinterest

images en vrac ...

dwarf_fortress.png
adelfaure_tool.png
raphael_bottura_grid.webp
reas_ayfabtu.webp
reas_century_xxx.webp
reas_the_system.webp
tricodeur.webp